Research and Markets revealed the market report of the “Subscription-based Gaming Market report”.
The subscription based gaming model is one of the popular monetizing model of the video gaming. The user subscribes to join the games and pays a regular monthly fee to access the games and additional benefits.
The main reasons of the growth are
inclusion of artificial intelligence (AI), augmented reality (AR), the release of 5G along with the unlimited data plans, smartphones and internet penetration globally drive the market growth.
For instance, according to Ericsson, the number of 5G mobile subscriptions in the Asia-Pacific region is anticipated to reach around 1,545 million by 2025.
According to this report the subscription-based gaming market was valued at $17.16 billion in 2021, and is estimated to reach $55.94 billion by 2031, growing at a CAGR of 12.9% from 2022 to 2031.

The subscription-based gaming market is segmented on the basis of device type, game type and region.
On the basis of game type, the market is segmented into action, shooting, sports, adventure, fighting, role-playing, racing and others.
According to the device type, it is fragmented into smartphone, gaming consoles, PC and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
Key Market Segments
By Device Type
- Smartphone
- Console
- PC
- Others
By Game Type
- Action
- Shooting
- Sports
- Adventure
- Fighting
- Role-playing
- Racing
- Others
By Region
- North America
- U.S.
- Canada
- Europe
- U.K.
- Germany
- France
- Spain
- Italy
- Netherlands
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- Australia
- South Korea
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
Key Market Players
- Amazon Luna
- Blacknut
- Google LLC
- Microsoft Corporation
- NVIDIA Corporation
- Shadow
- Sony Group Corporation
- Tencent
- Ubitus K.K.
- Vortex