Riot Games and Amazon Web Services (AWS) have teamed up to transform Riot’s esports content in the cloud.
Riot is the first company to use AWS’s data analytics integration for esports broadcasts: for the fans of League of Legends (LoL), VALORANT, and League of Legends: Wild Rift at the events such as competitive seasons for LoL Esports, the VALORANT Champions Tour (VCT), and Wild Rift Esports
Riot has selected AWS as its official Cloud Artificial Intelligence (AI), Cloud Machine Learning (ML), Cloud Deep Learning (DL), and Cloud Services provider.
Riot games and Amazon Web Services are using broad portfolio of cloud capabilities to provide fans with the following new insights and experiences:
● First-ever AWS esports stats: these partners will introduce “Stats powered by AWS” during esports broadcasts that will appear before, during, and after Riot’s various global esports broadcasts to educate and inform fans on key data points that are helping drive a team towards victory. Fans will be able to vote on which esports stats will be developed first, which will then debut during the broadcasts of VALORANT Champions in September 2022 and the League of Legends World Championship (Worlds) this fall.
● AWS Global Power Rankings: Using AWS’s analytics capabilities to review competitive gameplay, Riot will launch “AWS Global Power Rankings”. This will create near real-time rankings of the top pro teams around the world in LoL Esports, VCT, and Wild Rift Esports that will be displayed on-screen during game play.
● Pick’em powered by AWS: Esports fans will be able to participate in bracket challenges throughout the competitive season and win prizes for correctly selecting the teams that make it to each championship event. Built on AWS’s machine learning technologies, “Pick’em powered by AWS” will introduce new ways for fans to make team selections based on tournament data and compete for prizes.
Riot Games and Amazon Web Services share a vision of bringing esports to fans no matter where they live, how they watch, or what language they speak. To achieve this, Riot is introducing Project Stryker, a series of cloud-first remote broadcast centers (RBC) that leverage AWS technologies. These facilities will support Riot’s current and future ambitions to reimagine the entertainment experience across numerous areas in addition to esports and analytics/stats like music production, animation, and game development.
Riot Games and Amazon Web Services partnership solutions will be scalable to meet the growing needs of their fans, while ushering in a new era of esports content production. Built on strategically placed RBCs around the world, Riot Games will use a 50,000 square-foot facility in Dublin and a second facility in the greater Seattle area that will come online later this year, to produce and support live content anywhere in the world at any time of day, regardless of where the event is taking place. As part of this collaboration, AWS will have the exclusive naming rights of each remote broadcast center.